What happens when you use the ideas of open source and hackability in a society, and a city ?

Hackability: allowing and encouraging people to make an environment be what they want it to be. Reciprocity between users and designers. Transparency and graceful responses to unanticipated uses.

Thursday, October 4, 2007

HIOW: How cool is Hub2 ?

I'm a sucker for trying to find valid crossovers between virtual worlds and our real world, where the interplay adds to our face-to-face interactions, rather than simply sucking us into our computers.

Along these lines, I had a great chat with Eric Gordon from Emerson College today, who is shepherding an experiment in Boston called Hub2. They are using Second Life environments to reimagine poorly designed public spaces in Boston, then using that to fuel discussion between citizens in the real world. Check it.

Hub2 strives for a Boston where all residents take control and ownership of their neighborhoods, enlisting digital environments and networks to strengthen real-world spaces and relationships. Hub2 invites community members to collaboratively imagine, articulate, and assert a vision for the kind of neighborhood they wish to inhabit. We use appropriate technology to facilitate that visioning process and as an amplifier for grassroots voices articulating their common dreams.

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